Course 01 · War Thunder custom missions

FOX-3 School

Train the radar. Time the crank. Survive the missile.

A beyond-visual-range curriculum in four lessons. Each lesson becomes one or more War Thunder missions; they appear below as they are published.

  1. F3-01 Radar Acquisition
  2. F3-02 Time the Crank
  3. F3-03 Defensive Notching
  4. F3-04 Combined BVR
F3-01

Radar Acquisition

beginner

Find, sort and lock the right target before it finds you.

Concepts

  • Search volume: azimuth width, elevation bars and range scale — and what each costs in scan time.
  • Reading target aspect and closure to decide who is a threat and who is a distraction.
  • Search versus track modes, and why a lock tells the target you are there.

Drills

  • Single non-manoeuvring target at medium range.
  • Two targets at different altitudes; sort and lock the leader.
  • Target crossing the scan edge; reacquire without losing awareness.

Success criteria

  • Stable lock established inside the drill window.
  • Correct target selected in multi-contact runs.

Mission files

Mission not yet published.

F3-02

Time the Crank

intermediate

Support your missile while slowing the closure rate after launch.

Concepts

  • Turning toward the edge of your radar’s gimbal limit after launch to reduce closure while keeping the target tracked.
  • Trading altitude and speed: crank too hard and you lose the track; too soft and you fly into the enemy’s shot.
  • Knowing when the missile is self-sufficient and you can leave.

Drills

  • Launch, crank to one side, hold track until the missile no longer needs support.
  • Repeat against a target that returns fire.

Success criteria

  • Track maintained through the support phase.
  • Separation established before the threat missile arrives.

Mission files

Mission not yet published.

F3-03

Defensive Notching

intermediate

Survive the missile: break a radar track by putting the threat on your beam.

Concepts

  • Why flying perpendicular to a pulse-Doppler radar can hide you in its clutter filter.
  • Combining the notch with countermeasures and altitude changes.
  • Recognising the warning, choosing the direction, and recovering afterwards.

Drills

  • Single inbound active missile; hold the beam until it is defeated.
  • Late warning: notch with reduced margin.

Success criteria

  • Missile defeated without being hit.
  • Situational awareness recovered after the defence.

Mission files

Mission not yet published.

F3-04

Combined BVR

advanced

Train the radar. Time the crank. Survive the missile — in one engagement.

Concepts

  • Building a shot from acquisition to launch to support.
  • Deciding between offence and defence as the picture changes.
  • Managing energy across multiple engagements.

Drills

  • 1v1 head-on BVR engagement.
  • 1v2 with a trailing threat.

Success criteria

  • Kill achieved or engagement exited intact.
  • No unsupported launches, no undefended threats.

Mission files

Mission not yet published.

Lesson content describes general BVR concepts as modelled in a game. It is not real-world flight or tactics instruction. Missions are published with “Published — unverified” status until tested in-game.